MINI 3
Possession is now contested at scrum and lineout at U/11 which adds gain/contest possession to principles of play at this level.
PRINCIPLES OF PLAY FOR MINI 3
Gain/Contest Possession - Go Forward - Suppor...
MINI 3
Possession is now contested at scrum and lineout at U/11 which adds gain/contest possession to principles of play at this level.
PRINCIPLES OF PLAY FOR MINI 3
Gain/Contest Possession - Go Forward - Support - Continuity
It is still important to use the set-pieces as means of highlighting how unit play works to re-start play and is used to re-inforce the basic laws and sanctions of Mini Rugby. Players are still a long way from finding positions and it is important that coaches allow them to try all positions in a safe and practical way. Again all the collective skills that apply to Mini 1 apply here also.
Reduced activities should be short and frequent with plenty of variety and fun and should be related to the game. Coaches can use the principles of play to guide them to the outcomes they require from their training activities
MINI 3 RULES AND REGULATIONS
Ball Size 4 Must be adhered to
Maximum time per half - single match 20 min
No injury or extra time allowed
Maximum time per half - blitz days 7 min
No injury or extra time allowed
Maximum time a squad/team is allowed to play per day/event 70 min
No injury or extra time allowed
Maximum time allowed for half time 1 min
Max number of players per team 10
Equal numbers on both teams - emphasis on participation & enjoyment.
Safety zone between pitches 6 m Common sense prevails
Tackle height Below waist
Swinging tackle/high tackle to be penalised immediately & player warned
Hand off Below shoulder
Coaches should encourage players to carry ball in two hands
Time allowed for rucks & mauls 5 sec
The 5 seconds use it or lose it rule applies. This starts from the moment ruck/maul is formed.
It is illegal to collapse a maul.
Number of players allowed in rucks and mauls per side 5
Including the ball carrier & tackler
Kicking Defence zone only
Start match As per 15-a-side
Drop off at half way-oppositionback 10 m
Method of scoring Try
Lineout 5 man Including hooker
Scrum 5 man
Players must stay bound until scrum is over
Penalties No quick tap penalities allowed
Penalities must be taken through the mark designated by the referee
Scrum: (5 man)
All players stay bound until ball emerges
Scrum may not move further then 1 step from mid point of original scrum
Only strike can be contested (hooker v hooker)
Scrum half to feed the ball into the scrum with two hands and straight
No forward allowed to pick up the ball from the scrum
Opposition scrum half behind his/her 2nd rows - no follow around allowed
Both back lines 5m from scrum to allow attacks with space
Always 10m from touchline and 5m from goal line
Scrum is over when the referee calls "scrum over" or when ball is in the hands of the scrum half who may break
Opposition scrum half can tackle the breaking scrum half if he/she comes from behind his/her 2nd rows
Lineout: (5 man)
2m from touch line
Only the jump can be contested
A space of one metre (arms length) between all players in the lineout
Both hookers to be at the front of the lineout and both scrum halves behind their forwards
Both backlines 5m back to allow attck with space
Hookers to throw the ball at least 2m into the lineout, no over throw allowed - ball must be straight
Lineout is over when the scrum half passes the ball - makes a break - or when team catching the ball drive (maul 5 sec use or lose it) to apply
Start/Restarts:
Start the match with a drop-off at half way opposition back 10m
All restarts after try scored with drop-off at half way
Ball over the dead ball line restart by drop-off 10m from try line
Kicking:
The ball can be kicked from inside the kicking zone (10m from try line)
If the ball is kicked directly into touch from inside the kicking zone lineout to the opposition
if the ball is passed back to the kicking zone and kicked directly into touch lineout to the opposition from where the ball was kicked
If ball is kicked outside the kicking zone intentionally-penalty unintentionally-scrum
Players in front of kicker must be brought onside before entering play
Penalties:
Penalities must be taken through the mark designated by the referee
Opposition must be back 10m
Penalties from within the kicking zone can be kicked directly into touch and kicking team gets lineout